- Game Details
- Image Gallery (0)
- Video Gallery (0)
- User Reviews (0)
- Cheats (0)

Format
Wii
Publisher
Konami
Developer
Konami
Game Ranked
Genre
- Beat-'em-up
No. of Players
1-2
Release Date
Score
7.0/10
Verdict
Flailing beat -’em-up whipped into shape at last minute...
Sometimes you think you know a game as soon as it’s announced. Other times, that game is Castlevania Judgment. From its unveiling right up to release, this Wii fighting game was regarded as the red-headed stepchild of the Castlevania series. How could Konami take such a focused property and shoehorn it into an unsuited genre, asked fans? Why would they overhaul the character designs to the point where they barely resemble their retro origins? And why take a genre as precise as the beat-’em-up and strip all of the strategy out of it with waggle controls?

Some of these questions were fair, others were not, but when E3 attendees played the half-finished, half-baked version this summer, all negative assumptions seemed justified. Until the unthinkable happened… Six months on, Konami has taken the criticisms and turned Judgment into both a good fighting game and a great entry in the Castlevania series.
The first thing you should know if you intend to play Castlevania Judgment is that under no circumstances must you ever play it with a Wii Remote. The Classic Controller is fine, but the dusty old GameCube pad is preferred. And if you don’t have one of these then go out and buy one now. If a Wii game supports them it’s usually an indication that the Wii controls are terrible, which is definitely the case here. With basic attacks set to a waggle of the Wii Remote, Castlevania Judgment’s combat soon becomes tiresome. But with good old-fashioned buttons under your thumb, a needless veil of tedium is lifted to reveal a surprisingly enjoyable fighter.
Though some may draw unfair comparisons with such modern greats as Soul Calibur and Virtua Fighter, Castlevania Judgment actually has much more in common with Capcom’s sublime Power Stone: characters can be moved swiftly in any of eight directions; showstopping special attacks are as important as strings of combos; and the environment plays a huge part in the dynamics of combat.

The number of standard attack buttons is limited to light and heavy, with variation supplied by block breakers, jumping attacks, rushing attacks, environment interaction, and powerful specials with a small window of opportunity. Stringing these moves together into an unbreakable stream of hits is the fastest route to victory, though it does take time to get used to the necessary inputs for each. Presumably as a result of transferring Remote controls to joypad, some of the moves require some unorthodox commands. The A-button does nothing alone, but combine it with B and you’ll perform a strong attack; combine it with Y and you’ll interact with scenery. It’s difficult to remember at first, and has no apparent logic, but eventually it ceases to be an obstacle.
… continued
Noticed something wrong? Report error/mistake.
Game Scores
WWE SmackDown vs RAW 2008
6.8/10
Dragon Ball Z Budokai Tenkaichi 3
7.2/10
Reviewer Profile
games™ Magazine
games™ is a multi-award winning, unbiased, unflinching magazine that serves to deliver truthful, honest opinion in all facets of the medium.
Speciality
Survival Horror
Formats Owned
Xbox 360, Wii, PS3, PC, DS














User reviews (0)